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{{GameBox
{{Infobox/Game
 
  +
| Image=[[File:LoreInvasion1280.jpg|250px]]
| Name = Dark Horizons Lore: Invasion
 
  +
| Released=2005
| Image = [[Image:Boxshot.jpg|250px]]
 
  +
| Platform=Microsoft Windows,<p>Mac OS, Linux</p>
| Release Date = April 2004
 
| Developer = [[Max Gaming Technologies]]
+
| Developer=[[Max Gaming Technologies|Max Gaming<p></p>Technologies]]
| Publisher = [[GarageGames]]
+
| Publisher=[[GarageGames]]
| Genre = 1st / 3rd Person Shooter; Mech Simulator
+
| Genre=First Person Shooter
| Gameplay Modes = Single&nbsp;Player, Online&nbsp;Multiplayer
+
| Modes=Single Player,<p>Online Multiplayer</p>
| Series = [[Dark Horizons Lore (Series)|Dark Horizons Lore]]
+
| Series=[[Dark Horizons (Series)|Dark Horizons Lore]]
| Engine = [[Torque 3D]]
+
| Engine=[[Torque Game Engine]]
  +
| Discontinued=November, 2008
| Platform = Microsoft&nbsp;Windows, Mac&nbsp;OS&nbsp;X, Linux&nbsp;OS
 
  +
| Before=[[Dark Horizons Lore]]
| Discontinued = November 2008
 
  +
| After=[[Lore: Aftermath]]
| Budget = About $4,000
 
  +
|}}
| Succeeded By = [[:Lore: Aftermath]]
 
  +
'''Dark Horizons Lore: Invasion''' is the title of version 2.0 and all following versions, of [[Dark Horizons Lore]], a first person shooter video game, developed by [[Max Gaming Technologies]]. ''Invasion'' was released in 2005. ''Invasion'' plays largely the same as the original ''Dark Horizons Lore'', with most of the updates being in the game's visuals, with updated visual effects and models.
}}
 
&nbsp;Dark Horizons Lore:&nbsp;Invasion&nbsp;(often abbreviated to DHL or DHL:I) is a 1st / 3rd Person shooter Mech Simulator video game, developed my [[Max Gaming Technologies]]. It was first released in April 2004, purchasable on GarageGames.com, rpgnow.com and several other websites. There was also a demo version released, which heavily limited the player.&nbsp;
 
   
  +
Official multiplayer support for ''Invasion'' was dropped in November 2008, in favor of the game's sequel - [[Lore: Aftermath]], however since early fall of 2009, the [[Skunkworks]] team have been working on releasing their own build of ''Invasion'', which is supported by ''Max Gaming Technologies''.
&nbsp;The game uses GarageGames' [[Torque 3D]] engine.
 
   
  +
In 2019, the game was modded to make multiplayer run smoothly by the player community. Community members created an informal player site and continue to set up multiplayer games.
&nbsp;Online support for the game was dropped in November 2008, in favor of the game's sequel - [[:Lore: Aftermath]], however it was announced on the early fall of 2009, that a free version of the game, that will let players still use the online play, with servers hosted by themselves, will be released, by the Skunkworks team, including also, new weapons, maps and foot infantry units.
 
   
  +
__TOC__
&nbsp;An early release of the new Skunkworks version, was posted on [[PlayMech|PlayMech.com]], by Slingshot, on December 14th, 2009.
 
  +
==GamePlay==
  +
[[File:Gameplay_Invasion.png|thumb|Gameplay in ''Dark Horizons Lore: Invasion'']]
  +
The game most plays just like the original [[Dark Horizons Lore]], with only a few key gameplay differences, such as new weapons and abilities: The [[Eastern Confederation]] [[MAV]]s were given [[Spider Homing Missles]] as a selectable secondary weapon, all Scout class ''MAVs'' were given the [[Cloaking Device|cloaking ability]] to hide from enemies, all ''MAVs'' (except Tank-class ''MAVs'' for obvious reasons) could now use a "Torso Twist" ability which lets the ''MAV'' move its' torso separately from the feet, allowing the player to walk in one direction, whilst aiming in another.
   
  +
Other new additions included AI Bots for single player and multiplayer matches, [[Refit Station]]s, which allowed players to change their ''MAV'' selection, without having to kill themselves first and new game maps.
   
  +
==='''Multiplayer'''===
== GamePlay ==
 
  +
[[File:Lobby.jpg|thumb|The Multiplayer Lobby in ''Invasion'']]
  +
Like the original ''Lore'', ''Invasion'' featured a multiplayer lobby where players would communicate and join multiplayer servers. New additions to the lobby included the ability for players to create and manage their own Squads, which took the same role as guilds or clans in other multiplayer games. Each Squad's statistics would also be recorded in multiplayer matches and made available to the public.
   
  +
Game modes in ''Invasion'' are all the same as the ones in later versions of ''Lore'', meaning there was no free-for-all mode. The Arena game mode was also now played in Teams, making it simply a variation of Team Deathmatch, played in arena-shaped maps.
   
  +
After ''Max Gaming Technologies'' shut down multiplayer support in November 2008, both the dedicated servers and the IRC server were shut down. However, due to an unforseen problem, without any IRC server to connect to, players couldn't even join the lobby to host their own servers. This was fixed in a 2019 edit by the Skunkworks team, and players can now host their own servers.
   
  +
In early fall of 2009, the [[Skunkworks]] team announced that they are working on releasing their own build of ''Invasion'' which will restore multiplayer support, and include many of their own custom maps, weapons and other new features. The team has been releasing new builds, frequently, since then.
   
  +
In 2019, the game was modded to make multiplayer run smoothly by the player community. Community members created an informal player site and continue to set up multiplayer games.
   
  +
==='''Single Player'''===
  +
One addition to ''Invasion'' was the ability to play the game in single player. While early Beta versions of ''Lore'' did include a small single player campaign option, it was removed from all later versions of the game. ''Invasion'' added a new single player mode, called "Instant Action". While not a dedicated single player campaign, the feature simply allows players to set up a simple multiplayer match, with AI bots instead of actual players.
   
  +
==Appearences==
 
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
  +
! Factions
 
 
[[File:NewMenu.png|thumb|left|150px|The Main Menu, of the New Skunkworks release of Invasion.]]
 
&nbsp;Invasion is generally played as a multi-player skirmish game (such as Quake 3&nbsp;Arena), with no real Single Player campaign included. Instead, in Single Player&nbsp;(entitled Instant&nbsp;Action), the game is played, as it would be in a regular Multi&nbsp;Player game, only with AI&nbsp;Bots.
 
 
&nbsp;The players in the game are divided into two political factions at war with each other - [[Federated States|The Federated States]] and [[Eastern Confederation|the Eastern Confederation]]
 
 
=== MAV's ===
 
[[MAV|MAV's]] (or Mechanized Assault Vehicles) are the mechs that the player takes control of in the game. Each side has 4 MAV types (Scout, Infantry, Heavy and Tank). Each MAV can be equipped with a variety of weapons and Missles. The Armor / Speed ratio for the MAV can also be configurated.
 
 
&nbsp;According to the story of Invasion (given in the manual, and several other sources) the MAVs are radio controlled by their pilots from special control pods, where the pilots have full control of their MAVs, but if their MAV&nbsp; destroyed, they are still alive, thus giving an explenation on how players can keep respawning after death, in the game.<br />
 
 
&nbsp;Earlier versions of the game had drasticly different external designs for the MAVs (most notably - the Federated&nbsp;States MAVs)
 
 
&nbsp;The list of MAVs in Invasion include:[[File:Stagginarea.jpg|thumb|left|150px|An example of a MAV being configurated.]]'''Federated States:'''
 
*[[Hunter Scout]] (Scout Class)
 
*[[Shaddrack]]&nbsp;(Infantry Class)
 
*[[Liberator]]&nbsp;(Heavy Class)
 
*[[Abolisher]]&nbsp;(Tank Class)
 
 
'''Eastern&nbsp;Confederation:'''
 
*[[Locust]] (Scout&nbsp;Class)
 
*[[Mantis]] (Infantry Class)
 
*[[Predator]] (Heavy Class)
 
*[[Juggernaut]](Tank Class)[[File:InfantryONJetbike.png|thumb|150px|A Federated States Infantry soldier, sitting on a Jetbike.]]
 
 
=== Infantry ===
 
Ever since early releases of Invasion, MGT&nbsp;had planned an expansion pack, that would include playable foot soldiers, for Invasion. The files for the infatry themselves, were actually in the game directory of Invasion, but no implemented in the actual game, until Skunkworks team worked them in, as playable units. Both the EC&nbsp;and FS Infantry units have their own set of weapons for use. They can use jump-packs, for Quick flights, and they can spawn Jet-bikes, for Quick movement, around the maps.
 
 
The infantry include:
 
*Federated States Infantry
 
*Eastern Confederation Infantry
 
 
The Infantry use:
 
*Jetbike
 
 
=== Controlling The MAV ===
 
 
 
 
 
 
[[File:Dark-Horizons-Lore_2.jpg|thumb|left|148px|A Federated States' MAV HUD]]
 
&nbsp;The controls in this game work, for the most part, like they would in any 1st Person&nbsp;Shooter. You can move your MAV around in any direction, and all MAV's (except Tank Class) have jetpacks, so they can fly for short periods of time (also little jets on their sides, for strafing).
 
 
&nbsp;All MAV's have a Health Bar and an Energy bar, on their screen. The Energy bar is decreased by the usage of the Jetpack, or energy weapons (such as the Flamethrower, or the Brimestone Laser).
 
 
 
&nbsp;Each MAV, also has a HUD, showing all the necessary components for gameplay, such as a radar, objectives and the chat area.
 
 
&nbsp;Also, each MAV&nbsp;type has its own special weapon. Scout Class can deploy mines, Infantry Class can call in air-strikes, Heavy Class have Flamethrowers, and Tank Class can deploy mines.
 
 
=== MultiPlayer ===
 
 
 
 
 
 
 
 
 
 
 
 
 
[[File:Lobby.jpg|thumb|left|150px|A screenshot of the Multiplayer lobby]]
 
&nbsp;When entering multiplayer mode, the game would connect the player to a lobby with an IRC chatroom, a map of the North American Sector, with icons for the map locations, and stats for each location. The player could also access stats information, such as player listings, squads etc. all supported by&nbsp;ComCent - a service on DHL's official site that records all stats and scores from server games. Players can read even story information, such as faction backtstory and MAV information. Of course, this is also where players came to choose a&nbsp;Dedicated server to play in (or host their own server). Fighting in the maps actually had affect on the game, since if a faction collects enought points in battle, it takes control over an area on the large map, thus changing the outcome of the war.
 
&nbsp;After MGT shut down multi player support in November 2008, both the dedicated servers and the IRC server were shut down. And Due to an unforseen problem, without any IRC server to connect to, players couldn't even join the lobby to host their own servers, which destroyed all chances of playing Invasion again, online.
 
 
 
 
[[File:Product_screenshot_dhlore_04.jpg|thumb|150px|A Liberator, under fire from enemy Homing Missles]]&nbsp;However, early fall of 2009, Adrian Wright launched [[PlayMech|playmech.com]], as the new official website for supporting&nbsp;both Invasion and its sequel - Aftermath, and he announced that there will be a new free version of Invasion released, patched up so players can host their own servers again. The new version will also include several new features and add-ons from the Skunkworks team (mainly Slingshot).
 
 
This new version, was released on December 14th, on PlayMech. It seems to keep the Multiplayer lobby intact, with a new IRC&nbsp;server, the large North&nbsp;American Map and even Pilot data. Players can now also, host their own servers for the game.
 
 
=== Game Types===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[File:Product_screenshot_dhlore_08.jpg|thumb|left|150px|Two MAVs, fighting in Team Deathmatch]]
 
&nbsp;The Game consists of five game types - Team Deathmatch, Capture the Core and Assault, Raid and Arena.
 
*&nbsp;In '''Team Deathmatch''', you choose a side (Federated States or Eastern Confederation) and with your team, you simply kill enemy team members. The team with the most kills at the end of the game wins.
 
*&nbsp;In''' Capture the Core''', you choose a side and you have an objective - grab the core at the enemy team's base, and simply carry it to the core at your team's base. For each captured core, your team scores a point, and the team with the most points at the end of the game, wins.
 
*&nbsp;In '''Assault''', there are generally a set of objective locations that your team has to capture and hold. For every time you capture an objective and kill an enemy, you get points. The team with the most points at the end of the game wins.
 
*'''Arena''' is a variant of Team Deathmatch, that simply closes both factions into a small, closed space, for battling.
 
 
=== Maps ===
 
 
The game, originally comes with a set of 9 playable maps (some with slight variations for different game-types):
 
*[[Coastal Flood Plains]]
 
*Crash Site
 
*Danger Pass
 
*Island Thunder
 
*King of The Hill
 
*MAV Arena
 
*Range
 
*River Fortress
 
*Sector 1
 
 
However, later in Lore's lifespan, the Skunkworks team, released a map pack, that included several additional maps.
 
 
A new array of maps was also made for the new&nbsp;Skunkworks released version of Invasion.
 
 
== Media / Downloads ==
 
[[Dark Horizons Lore : Invasion / Materials]]
 
 
== Development ==
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[File:Mech1.jpg|thumb|left|150px|Concept artwork for the Hunter Scout]]
 
&nbsp;Adrian Wright is credited as the creator of the Dark Horizons Universe, and as the main leader of the Invasion development team. In several interviews, he describes the process of working on several aspects in Lore as&nbsp;"a fun challenge". He and the rest of MGT wanted to make a mech game that was indeed a simulation of Mech combat, but still easy enough to pick up and play. And so he describes Lore as "about a 60/40 hybrid of FPS/Mecha".
 
 
&nbsp;The main reason for the usage of Mecha in the game was due to Adrian's and the other&nbsp;MGT members' passion for Mech games and series.
 
 
&nbsp;A problem during development was making sure that during online play, data can be sent to the master server, but the erroneous data couldn't make it in.
 
 
&nbsp;According to several interviews, a port of Invasion was made avaliable for the Phantom game console and was shown during E3 2004, but as the system was canceled, the version never saw the light of day.
 
 
&nbsp;In the earliest public release of Invasion, it was quite different in cosmetics. The MAVs were quite different, from what they are now. The reason the MAVs were changed in design, was because later versions of&nbsp;Invasion used a Lighting add-on to the Torque engine, so MGT wanted to change the designs of the MAVs to better suit the add on.
 
 
=== Skunkworks ===
 
 
At one point, during Invasion's lifetime, a community member Slingshot formed the Skunkworks team with several other members of the DHL community, and they started work on several mods for Invasion, adding new features and finishing ones, that were left in the game folder, but not implemented in the game itself&nbsp;(such as the Infantry, Jetbikes etc.). There were several weapons and other features added, and Skunkworks even had a dedicated server running, that used all the these features.
 
 
&nbsp;After the announcement of Lore's new free version, Slingshot was added on, to help bypass problems caused by the IRC scripts and to add some new features to Invasion.
 
 
The new version, was released on December 14th, on PlayMech.com. It includes a return of the Multi-player lobby, new weapons, maps and even Infantry.
 
 
== Reception ==
 
 
{|cellspacing="1" cellpadding="1" border="1" align="right" width="200"
 
|'''GameShark.com:'''
 
|B
 
 
|-
 
|-
  +
|
|'''GameTunnel.com:'''
 
  +
*[[Federated States]]
|9/10
 
  +
*[[Eastern Confederation]]
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! [[MAV]]s
 
|-
 
|-
  +
|
|'''Computer Games Mag:'''
 
  +
*'''Federated States:'''
|3.5/5
 
  +
:*[[Hunter Scout]]
  +
:*[[Shaddrack]]
  +
:*[[Liberator]]
  +
:*[[Abolisher]]
  +
*'''Eastern Confederation:'''
  +
:*[[Locust]]
  +
:*[[Mantis]]
  +
:*[[Predator]]
  +
:*[[Juggernaught]]
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Maps
 
|-
 
|-
  +
|
|'''PC&nbsp;Zone&nbsp;UK:'''
 
  +
*[[Coastal Flood Plains]]
|70/100
 
  +
*[[Crash Site]]
  +
*[[Danger Pass]]
  +
*[[Island Thunder]]
  +
*[[King of The Hill]]
  +
*[[MAV Arena]]
  +
*[[Range]]
  +
*[[River Fortress]]
  +
*[[Sector 2]]
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Weapons
 
|-
 
|-
  +
|
|'''The-Junkyard.net:'''
 
  +
*'''Federated States:'''
|9/10
 
  +
  +
*'''Eastern Confederation:'''
  +
  +
*'''Shared:'''
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Equipment
 
|-
 
|-
  +
|
|'''IGN.com'''
 
  +
*[[Cloaking Device]]
''(User rating average)''
 
  +
*[[MAV Satelite Uplink]]
|8/10
 
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Locations
 
|-
 
|-
  +
|
|'''Gamespot.com'''
 
  +
*[[No Man's Land]]
'' (User rating average)''
 
|7.9/10
 
 
|}
 
|}
Dark Horizons Lore:&nbsp;Invasion was launched in April 2004. Ever since then, it has received mainly positive reviews from several critics and websites.Reviews praise the fun and the fast pace of Multiplayer in Invasion, and the focus on head to head fighting, as opposed to other more popular mech online games. Also praised, is the customization option, for changing your MAVs stats, for personalized style of gameplay, and the implementing of ComCent for recording stats. Though, criticized was the lack of variety in MAV&nbsp;types, since there are "really only 2 different types of vehicles" and the fact that the game was lacking in Single Player, with no real campaign, only InstantAction which is simply playing a match with bots.
 
   
== See Also ==
+
== Development ==
  +
[[File:Gdc03.jpg|thumb|''Invasion'' at GDC 2005]]
  +
For version 2.0 of ''Dark Horizons Lore'', ''Max Gaming Technologies'' decided to add many new features and dramatically updated visuals. During early stages, the development title the new version was "''Lore Gold''", later changed to ''Dark Horizons Lore: Invasion''. The addition of the Synapse Lighting Pack allowed for better visuals, which lead ''Max Gaming Technologies'' to completely redesign the ''MAVs'' to work better with the new lighting system. Another new visual addition to the game were modular weapons for all the ''MAVs'' - each weapon would have its own model that would change on the ''MAV'', instead of each ''MAV'' having the same model for all of its different weapons.
   
  +
A build of ''Invasion'' was show off at 2005's Game Developer Conference (GDC). It even made it to the finals of IGF (Independant Games Festival).
*[[Dark Horizons Lore (d20 Game)|Dark Horizons Lore (d20 game)]]
 
*[[Dark Horizons Universe]]
 
*[[Dark Horizons Lore (Series)|Dark Horizons Lore (series)]]
 
*[[:Lore: Aftermath]]
 
*[[MAV|MAV's]]
 
   
  +
On November, 2008, multiplayer support for Invasion was officially dropped in favor of MGT's new sequel to Lore - [[Lore: Aftermath]].
== External Links ==
 
   
  +
On July, 2010, Adrian Wright announced his intention to port Invasion to the Xbox 360's Xbox Live Arcade, though no word on this has been given since.
=== Websites: ===
 
   
  +
==='''Skunkworks'''===
*[http://darkhorizons-lore.com/ PlayMech.com] - Official Site
 
*[http://www.garagegames.com/products/dhlore DHL on GarageGames.com]
 
*[http://pc.ign.com/objects/729/729476.html DHL on IGN.com]
 
*[http://www.gamespot.com/pc/action/darkhorizonslore/index.html DHL on GameSpot.com]
 
*[http://www.gametunnel.com/dark-horizons-lore-invasion-game.php DHL on GameTunnel.com]
 
*[http://www.terragame.com/downloadable/zzzzz/dark_horizons_lore_invasion/index.html DHL on Terragame.com]
 
*[http://pc.gamezone.com/gamesell/p26215.htm DHL on GameZone.com]
 
*[http://www.greatgamesexperiment.com/game/DHLore/ DHL on The Great Games Experiment]
 
*[http://www.gamestats.com/objects/729/729474/ DHL on GameStats.com]
 
*[http://cheats.gamespy.com/linux/dh-lore-invasion/ DHL on GameSpy.com]
 
   
  +
Since early fall of 2009, The [[Skunkworks]] team have been working on their own build of ''Invasion'' that will add new features, maps and working multiplayer to the game. They have been releasing new updated builds frequently, with support from ''Max Gaming Technologies''.
=== Interviews: ===
 
   
  +
== External Links ==
*[http://the-junkyard.net/interviews.php?action=viewinterview&id=48 First Interview with The-Junkyard.net]
 
  +
*[http://loreaftermath.com/portal/ LoreAftermath.com], the latest Skunkworks builds can be found here
*[http://the-junkyard.net/interviews.php?action=viewinterview&id=57 Second Interview with The-Junkyard.net]
 
*[http://www.gameshark.com/features/182/Dark-Horizons-Lore-Invasion-Interview.htm Interview with GameShark.com]
+
*[http://pc.ign.com/objects/729/729476.html Dark Horizons Lore: Invasion] on IGN.com
  +
*[http://groupspaces.com/DarkHorizonsLoreInvasion/ Dark Horizons Lore: Invasion Player Site] with link to latest version of the game including multiplayer capability
*[http://www.gametunnel.com/dark-horizons-lore-invasion-developer-interview.php Interview with GameTunnel.com]
 
 
=== '''Reviews:''' ===
 
 
*[http://www.gameshark.com/?a=reviews&id=2038 GameShark.com]
 
*[http://www.gametunnel.com/dark-horizons-lore-invasion-game-review.php GameTunnel.com]
 
 
[[Category:Video Games]]
 
[[Category:Video Games]]
  +
[[Category:Invasion]]

Revision as of 03:20, 28 July 2019

Dark Horizons Lore: Invasion
LoreInvasion1280
Release Date 2005
Platform(s) Microsoft Windows,

Mac OS, Linux

Developed By Max Gaming

Technologies
Published By GarageGames
Genre First Person Shooter
Gameplay

Modes
Single Player,

Online Multiplayer

Series Dark Horizons Lore
Engine Torque Game Engine
Support

Discontinued
November, 2008
Preceded By Dark Horizons Lore
Followed By Lore: Aftermath

Dark Horizons Lore: Invasion is the title of version 2.0 and all following versions, of Dark Horizons Lore, a first person shooter video game, developed by Max Gaming Technologies. Invasion was released in 2005. Invasion plays largely the same as the original Dark Horizons Lore, with most of the updates being in the game's visuals, with updated visual effects and models.

Official multiplayer support for Invasion was dropped in November 2008, in favor of the game's sequel - Lore: Aftermath, however since early fall of 2009, the Skunkworks team have been working on releasing their own build of Invasion, which is supported by Max Gaming Technologies.

In 2019, the game was modded to make multiplayer run smoothly by the player community. Community members created an informal player site and continue to set up multiplayer games.

GamePlay

Gameplay Invasion

Gameplay in Dark Horizons Lore: Invasion

The game most plays just like the original Dark Horizons Lore, with only a few key gameplay differences, such as new weapons and abilities: The Eastern Confederation MAVs were given Spider Homing Missles as a selectable secondary weapon, all Scout class MAVs were given the cloaking ability to hide from enemies, all MAVs (except Tank-class MAVs for obvious reasons) could now use a "Torso Twist" ability which lets the MAV move its' torso separately from the feet, allowing the player to walk in one direction, whilst aiming in another.

Other new additions included AI Bots for single player and multiplayer matches, Refit Stations, which allowed players to change their MAV selection, without having to kill themselves first and new game maps.

Multiplayer

Lobby

The Multiplayer Lobby in Invasion

Like the original Lore, Invasion featured a multiplayer lobby where players would communicate and join multiplayer servers. New additions to the lobby included the ability for players to create and manage their own Squads, which took the same role as guilds or clans in other multiplayer games. Each Squad's statistics would also be recorded in multiplayer matches and made available to the public.

Game modes in Invasion are all the same as the ones in later versions of Lore, meaning there was no free-for-all mode. The Arena game mode was also now played in Teams, making it simply a variation of Team Deathmatch, played in arena-shaped maps.

After Max Gaming Technologies shut down multiplayer support in November 2008, both the dedicated servers and the IRC server were shut down. However, due to an unforseen problem, without any IRC server to connect to, players couldn't even join the lobby to host their own servers. This was fixed in a 2019 edit by the Skunkworks team, and players can now host their own servers.

In early fall of 2009, the Skunkworks team announced that they are working on releasing their own build of Invasion which will restore multiplayer support, and include many of their own custom maps, weapons and other new features. The team has been releasing new builds, frequently, since then.

In 2019, the game was modded to make multiplayer run smoothly by the player community. Community members created an informal player site and continue to set up multiplayer games.

Single Player

One addition to Invasion was the ability to play the game in single player. While early Beta versions of Lore did include a small single player campaign option, it was removed from all later versions of the game. Invasion added a new single player mode, called "Instant Action". While not a dedicated single player campaign, the feature simply allows players to set up a simple multiplayer match, with AI bots instead of actual players.

Appearences

Development

Gdc03

Invasion at GDC 2005

For version 2.0 of Dark Horizons Lore, Max Gaming Technologies decided to add many new features and dramatically updated visuals. During early stages, the development title the new version was "Lore Gold", later changed to Dark Horizons Lore: Invasion. The addition of the Synapse Lighting Pack allowed for better visuals, which lead Max Gaming Technologies to completely redesign the MAVs to work better with the new lighting system. Another new visual addition to the game were modular weapons for all the MAVs - each weapon would have its own model that would change on the MAV, instead of each MAV having the same model for all of its different weapons.

A build of Invasion was show off at 2005's Game Developer Conference (GDC). It even made it to the finals of IGF (Independant Games Festival).

On November, 2008, multiplayer support for Invasion was officially dropped in favor of MGT's new sequel to Lore - Lore: Aftermath.

On July, 2010, Adrian Wright announced his intention to port Invasion to the Xbox 360's Xbox Live Arcade, though no word on this has been given since.

Skunkworks

Since early fall of 2009, The Skunkworks team have been working on their own build of Invasion that will add new features, maps and working multiplayer to the game. They have been releasing new updated builds frequently, with support from Max Gaming Technologies.

External Links