Dark Horizons Lore Wiki
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{{GameBox
 
{{GameBox
| Image=[[File:DHLcvrart.png]]
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| Image=[[File:Loreartmain.png|250px]]
  +
[[File:Dhloremain.jpg|250px]]
 
| Released=April, 2004
 
| Released=April, 2004
 
| Platform=Microsoft Windows,<p></p>Mac OS, Linux
 
| Platform=Microsoft Windows,<p></p>Mac OS, Linux
| Developer=[[Max Gaming Technologies|Max Gaming<p></p>Technologies]]
+
| Developer=[[Max Gaming Technologies|Max Gaming<p>Technologies</p>]]
 
| Publisher=[[GarageGames]]
 
| Publisher=[[GarageGames]]
| Genre=1st/3rd Person Shooter<p></p>/Mech Simulation
+
| Genre=First Person Shooter
 
| Modes=Single Player /<p></p>Online Multiplayer
 
| Modes=Single Player /<p></p>Online Multiplayer
 
| Series=[[Dark Horizons Lore (Series)|Dark Horizons Lore]]
 
| Series=[[Dark Horizons Lore (Series)|Dark Horizons Lore]]
| Engine=[[Torque 3D]]
+
| Engine=[[Torque Game Engine]]
 
| Discontinued=2005
 
| Discontinued=2005
 
| Budget=Around $4000
 
| Budget=Around $4000
 
| After=[[Dark Horizons Lore: Invasion|Dark Horizons Lore:<p></p>Invasion]]
 
| After=[[Dark Horizons Lore: Invasion|Dark Horizons Lore:<p></p>Invasion]]
 
|}}
 
|}}
'''Dark Horizons Lore''' (often abbreviated to '''DHL''' or simply '''Lore''') is a Mech simulation video game, developed my [[Max Gaming Technologies]] and published by [[GarageGames]]. It is the first game released, of the [[Dark Horizons Lore (Series)|Dark Horizons Lore series of video games]]. It was developed and supported using the GarageGames' [[Torque 3D]] engine.
+
'''Dark Horizons Lore''' is a 2004 first-person shooter video game, developed my [[Max Gaming Technologies]] and published by [[GarageGames]]. It is the first title in ''Max Gaming Technologies''<nowiki>'</nowiki> [[Dark Horizons (Series)|Dark Horizons series]]. It was developed and supported using GarageGames' [[Torque Game Engine]].
   
An updated release of the game, titled [[Dark Horizons Lore: Invasion]] was released some time after, completely replacing this game. An actual sequel to Lore, called [[Lore: Aftermath]], was released in 2008.
+
Since version 2.0 of ''Lore'', released in 2005, the game was renamed and updated as a new title - [[Dark Horizons Lore: Invasion]], dropping all support fo the original ''Dark Horizons Lore'' title, since then.
   
Following the release of Aftermath, on November 2008 all official multiplayer support for Lore and Invasion was dropped.
+
Support for Dark Horizons Lore: Invasion ended in 2008. However, the community modded the game to run multiplayer again in 2019, and an informal player site page was set up.
   
__TOC__{{Clear}}
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__TOC__
 
==Gameplay==
 
==Gameplay==
[[File:DHL_001.jpg|thumb|Gameplay in Dark Horizons Lore]]
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[[File:Dhlore_790screen004.jpg|thumb|Gameplay in ''Dark Horizons Lore'']]
  +
[[File:Dhlore_790screen007.jpg|thumb|Gameplay in ''Dark Horizons Lore'']]
Lore plays as a first person shooter (although it does have the option to switch into 3rd person view), with several elements of a mech simulation game. In the game, the player takes control of a giant mech, called a [[MAV]], of their choosing. There are 2 factions that a player can choose, each faction having a selection of 4 MAVs. The game features both a Single Player campaign and Online Multiplayer.
 
  +
''Dark Horizons Lore'' is a first person shooter. In the game, the player takes control of a large [http://dh-lore.wikia.com/wiki/MAV mech] in battle against the enemy team's mechs. There are two factions in ''Dark Horizons Lore'', that players choose to join during games. Every game mode in ''Lore'', has both factions against each other. Each faction has a selection of four ''MAV'' classes, that the player can choose from, each differing in their play styles.
 
==='''Single Player'''===
 
The campaign is mainly meant to have the player familiarize himself with the game and how the gameplay mechanics work, starting with 3 tutorial levels, and then having a few simple missions, each meant to teach the player different mechanics for the Multiplayer. The player can't customize his MAV in single player. There is only a given selection of 4 pre-set MAVs. The player cannot customize their weapons or their armor.
 
   
 
==='''Multiplayer'''===
 
==='''Multiplayer'''===
  +
''Dark Horizons Lore'', is mostly focused on multiplayer gaming, with multiplayer being the main mode of the game. ''Lore'' featured a multiplayer lobby that players would connect to, where players communicate with each other and join game servers. The lobby featured a [[ComCent|large map of the "North American Sector"]], showing the current Maps, and control statistics of the maps (which faction controls which maps) in ''Lore''. What this means, is that victories in different maps, would gain more points for a faction on that map, which results in the map being controlled by the faction with the most points. Also featured in the lobby was an IRC chatroom, that players would use for chatting, setting up games and get support from administrators.
[[File:Lobby.png|thumb|The Multiplayer lobby]]
 
The Online Multiplayer is run through a lobby with an IRC chatroom, server list and player/faction statistics. The playable gametypes are:
 
*Free for All
 
*Team Deathmatch
 
*Capture The Core - similair to Capture the Flag in most shooter games, with a system core, instead of a flag.
 
*Capture and Hold - teams have to capture waypoints on the map, and keep hold of them. The team who captures them all and holds them for a short while, first, wins.
 
Team Deathmatch and Capture The Core servers also reported all gameplay stats to Comcent - a feature in the game which shows the stats for each player and faction on a map of North America, showing which faction has most control over the sectors. Comcent also keeps track of each players' deaths, kills, scores, etc. Also, in the multiplayer, the player can customize their MAV with their own weapon selection, and modify the ratio between the MAV's armor and it's speed, unlike in the single player, where the player is only given a selection 4 pre-set MAVs.
 
   
  +
The playable online game modes in Lore are:
All multiplayer support for Lore has been dropped, now, making multiplayer sections of the game inaccesssble.
 
  +
*'''Free for All''' - ''(was only available in early Beta versions)''
 
*'''Team Deathmatch'''
 
*'''Capture The Core''' - similair to Capture the Flag in most multiplayer games, with a [[Core|core]], instead of a flag.
 
*'''Assault''' - ''(Named "Capture and Hold" in early Beta versions)'' - teams have to capture waypoints on the map, and keep hold of them. The first team to capture them all and hold them for one minute, wins.
  +
*'''Arena''' - ''(available from version 1.0)'' A free for all match, set in a small arena-shape map.
  +
 
Team Deathmatch, Capture The Core and Assault servers also reported all gameplay stats to [[ComCent]] - a feature in the game which shows the stats for each player and faction, showing which faction has most control over the maps. ''ComCent'' also keeps track of each players' individual deaths, kills, scores, etc.
  +
  +
When joining a multiplayer game, the player is also given access to a MAV customization screen ''(similar in function to the [[MAV Lab]] in [[Lore: Aftermath]])''. Here, the player can select the ''MAV'' they want to use, select the primary and secondary weapons of the ''MAV'' and then customize its' Armor/Speed ratio.
  +
  +
Since the update of ''Dark Horizons Lore'' to [[Dark Horizons Lore: Invasion]], all multiplayer support for the original ''Lore'' title was dropped, making the muliplayer features of the game impossible to access.
  +
  +
Support for Dark Horizons Lore: Invasion ended in 2008. However, the community modded the game to run multiplayer again in 2019, and an informal player site page was set up.
  +
 
==='''Single Player'''===
 
While ''Lore'' doesn't contain a dedicated single player campaign, earliest Beta versions of the game did include a single player tutorial, meant to familiarize the player with the game and how the gameplay mechanics work. The campaign starts with 3 tutorial levels, and then 3 simple missions. Each level is designed to teach the player different mechanics of the game. The player can't customize their ''MAV'' in single player. During the last 3 missions, the player can only choose from a given selection of 4 ''MAVs''.
   
  +
The single-player feature of the game was dropped from later versions of ''Lore'', eventually replaced with a feature called ''Instant Action'' where the player simply sets up a multiplayer match, played with AI bots.
==Plot==
 
   
 
==Story==
 
==='''Setting'''===
 
==='''Setting'''===
The game is set in the year 2163. Caused by a nuclear attack on the United States, back in 2010, the [[Federated States]] and the [[Eastern Confederation]] are at war, for control over the North American sector, mainly the East Coast, now dubbed "[[No Man's Land]]". Due to the high levels of nuclear energy, caused by the nuclear attack, No Man's Land isn't suited for manned operations, so instead - the factions use giant, remote-controlled mechs called [[MAV]]s (or Mechanized Assault Vehicles), instead. The player character takes part in this war, by taking part in online matches and earning points and stats for their faction, which was meant to have eventually decided the outcome of the war.
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''Dark Horizons Lore'' is set in the year 2163. The [[Federated States]], comprised of The United States and most of the European Union, and The [[Eastern Confederation]], a new Soviet Union, are at war, caused by a nuclear attack on the United States in August 2010, for control over the North American East Coast, now dubbed [[No Man's Land]]. Due to the high levels of radiation, ''No Man's Land'' isn't suited for manned operations, so both factions use giant, remote-controlled mechs called [[MAV]]s ('''M'''echanized '''A'''ssault '''V'''ehicles), instead. The player takes part in this war, by taking part in multiplayer matches, the results of which help give control over different sections of ''No Man's Land'' to each faction.
   
 
==='''Campaign'''===
 
==='''Campaign'''===
The Single Player campaign of Lore, sets the player in the role of the "[[Trainee]]" - a new Federated States recruit, as he is put trough MAV training by [[Captain Garvin]].
+
The single player campaign (featured only in early Beta versions of ''Lore), sets the player in the role of the "[[Trainee]]" - a new ''Federated States'' recruit, as he is put trough MAV training by [[Captain Garvin]].''
   
After having completed his training course, and being approved by the supervisor, the Trainee eventually gets promoted to Lieutenant rank. He is then sent on a rescue mission to find Garvin, who's MAV was damaged by a number of turrets deployed from an Eastern Confederation landing site nearby, while out on patrol. The Trainee finds Garvin, and escorts hims safely to base, whilst fighting the deployable turrets.
+
After having completed his training course, and being approved by the supervisor, the ''Trainee'' eventually gets promoted to Lieutenant rank. He is then sent on a rescue mission to find ''Garvin'', who's ''MAV'' was damaged, by a number of turrets deployed from an ''Eastern Confederation'' landing site nearby, while out on patrol. The ''Trainee'' finds ''Garvin'', and escorts him safely to base, whilst fighting off the turrets.
   
The Trainee is then sent on a mission to take control of several waypoints scattered across a mining area, before a Federated States attack party moves in and engages the nearby Eastern Confederation forces. The Trainee manages to secure all waypoints, though he does encounter several Confederation MAVs along the way.
+
The ''Trainee'' is then sent on a mission to take control of several waypoints scattered across a mining area, before a ''Federated States'' attack party moves in and engages the nearby ''Eastern Confederation'' forces. The ''Trainee'' manages to secure all waypoints, though he does encounter several ''Confederation'' ''MAVs'' along the way.
   
The trainee is sent on another mission, later. A Federated States dropship was shot down behind enemy lines, while delivering a replacement core for the Southwest power generator. The Trainee is sent to recover the core and deliver it back safely to a nearby Federated States outpost. The Trainee manages to make his way into the Eastern Confederation base, built around the crashed dropship, and capture the core, while engaging the Confederation forces stationed there. The Trainee manages to escape the base and make it to the outpost with the core secured.
+
The ''Trainee'' is sent on another mission. A ''Federated States'' dropship was shot down behind enemy lines, while delivering a replacement core for the Southwest power generator. The ''Trainee'' is sent to recover the core and deliver it back safely to a nearby ''Federated States'' outpost. The ''Trainee'' manages to make his way into an ''Eastern Confederation'' base, built around the crashed dropship, and capture the core, while engaging the ''Confederation'' forces stationed there. The ''Trainee'' manages to escape the base and make it to the outpost with the core secured.
   
 
==Appearences==
 
==Appearences==
 
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
 
! Factions
{| class="wikitable collapsible collapsed" style="width: 650px;"
 
 
|-
 
|
 
*[[Federated States]]
 
*[[Eastern Confederation]]
 
|}
 
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
! [[MAV]]s
 
! [[MAV]]s
 
|-
 
|-
 
|
 
|
[[File:Liberatord20.png|thumb|200px|right|The Liberator]]
 
 
*'''Federated States:'''
 
*'''Federated States:'''
 
:*[[Hunter Scout]]
 
:*[[Hunter Scout]]
 
:*[[Shaddrack]]
 
:*[[Shaddrack]]
:*[[Liberator]]
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:*[[Liberator]] ''(from ver. 1.0 and above)''
 
:*[[Abolisher]]
 
:*[[Abolisher]]
 
*'''Eastern Confederation:'''
 
*'''Eastern Confederation:'''
 
:*[[Locust]]
 
:*[[Locust]]
 
:*[[Mantis]]
 
:*[[Mantis]]
:*[[Predator]]
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:*[[Predator]] ''(from ver. 1.0 and above)''
 
:*[[Juggernaught]]
 
:*[[Juggernaught]]
 
|}
 
|}
{| class="wikitable collapsible collapsed" style="width: 650px;"
+
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
! Weapons
! Factions
 
 
|-
 
|-
 
|
 
|
*[[Federated States]]
+
*'''Federated States:'''
*[[Eastern Confederation]]
+
:*[[LiveFire 20 AC]]
  +
:*[[LiveFire 30 AC]]
  +
:*[[T15 Viper Homing Missle]]
  +
:*[[T15i Viper Homing Missle]]
  +
:*[[T15s Viper Homing Missle]]
  +
:*[[XL7 Brimstone]]
  +
:*[[DK-5 Plasma Rifle]]
  +
  +
*'''Eastern Confederation:'''
  +
  +
*'''Shared:'''
  +
:*[[Flamethrower]]
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Equipment
  +
|-
  +
|
  +
*[[Turret Deployer]]
  +
*[[Mine Deployer]]
 
|}
 
|}
{| class="wikitable collapsible collapsed" style="width: 650px;"
+
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
! Maps
 
! Maps
 
|-
 
|-
 
|
 
|
*[[Sector 2]]
+
*[[Coastal Flood Plains]]
  +
*[[Crash Site]]
  +
*[[Danger Pass]]
 
*[[Island Thunder]]
 
*[[Island Thunder]]
  +
*[[Range]]
 
*[[River Fortress]]
 
*[[River Fortress]]
*[[Crash Site]]
+
*[[Sector 2]]
 
|}
 
|}
{| class="wikitable collapsible collapsed" style="width: 650px;"
+
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
! Locations
! Weapons
 
 
|-
 
|-
 
|
 
|
 
*[[No Man's Land]]
*'''Federated States:'''
 
 
*'''Eastern Confederation:'''
 
 
|}
 
|}
{| class="wikitable collapsible collapsed" style="width: 650px;"
+
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
! Characters
 
! Characters
 
|-
 
|-
Line 101: Line 135:
 
*[[Captain Garvin]]
 
*[[Captain Garvin]]
 
*[[Captain Thomas]] (Mentioned Only)
 
*[[Captain Thomas]] (Mentioned Only)
|}
 
{| class="wikitable collapsible collapsed" style="width: 650px;"
 
! Locations
 
|-
 
|
 
*[[North American Sector]]
 
:*[[No Man's Land]]
 
 
|}
 
|}
   
 
==Development==
 
==Development==
 
''Dark Horizons Lore'' was created by [[Max Gaming Technologies]] founder and [[Dark Horizons Lore (Series)|Dark Horizons Series]] creator [[Adrian Wright]]. ''Wright'' had been making text-based games and online leagues since 1989, one game that he had written at one point, was set in, what would later be called, the ''Dark Horizons universe''. ''Max Gaming Technologies'' was founded in 1998 and they eventually began work on ''Lore'', using the [[Torque Game Engine]], released by [[GarageGames]]. Originally, Lore was developed under the title "''Critical Subterfuge''", later changed to "''SOL 2160: Lore''" and finally "''Dark Horizons Lore''". The game would be centered around Mechs as most of the ''Max Gaming Technologies'' staff were fans of Mech games and films. ''Wright'' had intended to make the ''MAVs'' faster and more agile than customary Mechs, to add more of a First Person Shooter feel to the game, to make it different from usual Mech simulation games. ''Wright'' described the resulting game as a "60/40 hybrid of FPS/Mech Game". In creating the game, ''Max Gaming Technologies'' had modified the ''Torque engine'', to allow them to do things like adding custom ''MAV'' classes, customizable weapons etc.
[[File:Mech1.jpg|thumb|Concept art of the Hunter Scout MAV]]
 
Dark Horizons Lore was created by Max Gaming Technologies founder and Dark Horizons Lore Series creator Adrian Wright. Wright had been making text-based games and online leagues since 1989, one game that he had written at one point, was set in, what would later be called, the Dark Horizons Lore universe. Max Gaming Technologies was founded in 1998 and they eventually began work on Lore, using the [[Torque 3D]] engine, released by GarageGames. Originally, Lore was developed under the title "Critical Subterfuge", later changed to "SOL 2160: Lore" and finally "Dark Horizons Lore". The game would be centered around Mechs as most of the MGT staff were fans of Mech games and films. Wright had intended to make the MAVs faster and more agile than customary Mechs, to add more of an FPS feel to the game, to make it different from usual Mech simulations. And so, Wright describes the resulting game as a "60/40 hybrid of FPS/Mech Game". In creating the game, MGT had modified the Torque engine, for allowing them to do such things as add custom MAV classes, customizable weapons etc.
 
   
A large impact on the game's development was in player feedback. MGT had released a beta of Lore and they were constantly testing new patches and updates, while listening to player suggestions and feedback, in order to make the game better for the community. Following on Community suggestions, many changes were made on the game from its beta stage, to its public release such as: redesigned HUDs, redesigned menus, the inclusion of Assault MAVs and more.
+
A large impact on the game's development was in player feedback. ''Max Gaming Technologies'' had released a Beta of ''Lore'' and they were constantly testing new patches and updates, while listening to player suggestions and feedback, in order to make the game better for the community. Following on community suggestions, many changes were made on the game from its' Beta stage, to its' public release such as: redesigned HUDs, redesigned menus, the inclusion of Assault ''MAVs'' and more.
   
Apparently, as showcased at 2004's E3, a build of Lore had been played on the Phantom console, which was a console meant to be able to run current and future PC games. However, the Phantom had never been made publicly available, so Lore had never been publicly playable on it.
+
As showcased at 2004's E3, a build of ''Lore'' had been played on the ''Phantom'' console, which was a system meant to be able to run current and future PC games. However, the ''Phantom'' had never been made publicly available, so ''Lore'' has never been released on it.
   
  +
For the version 2.0 update of ''Lore'', ''Max Gaming Technologies'' added significant updates and changes to the game, such as improved graphics and features. So much so, that they changed the title of the game to [[Dark Horizons Lore: Invasion]]. All support for the original ''Dark Horizons Lore'' title was dropped from then on.
All support for Lore was dropped in 2005, with the release of [[Dark Horizons Lore: Invasion]].
 
   
  +
Support for Dark Horizons Lore: Invasion ended in 2008. However, the community modded the game to run multiplayer again in 2019, and an informal player site page was set up.
==Sequels and Adaptations==
 
==='''Invasion'''===
 
*''See full article: '''[[Dark Horizons Lore: Invasion]]'''''
 
In 2005, Max Gaming Technologies released [[Dark Horizons Lore: Invasion]] as an update for Lore, thus Invasion had completely replaced the original Lore, as it was released as Lore v.2, making the update mandatory for online support, which resulted in all online support for the original Lore being dropped and moved to Invasion.
 
 
Support for Invasion was also dropped in 2008, but new, online-supported builds are being made by the Skunkworks team.
 
 
==='''Aftermath'''===
 
*''See full article: '''[[Lore: Aftermath]]'''''
 
In March, 2008, with the launch of [[InstantAction]].com, MGT had finally released a true sequel to Lore and Invasion - [[Lore: Aftermath]]. It was released on InstantAction as a browser game, but it runs in an updated version of the [[Torque 3D]] engine, thus it is still a full 3D game, simply playable in a browser.
 
 
==='''d20 Adaptation'''===
 
*''See full article: '''[[Dark Horizons Lore (d20 Game)]]'''''
 
In Spring, 2006, MGT (under the name MGT Press) released a Table-Top d20 campaign setting, based on Lore - [[Dark Horizons Lore (d20 Game)|Dark Horizons Lore]].
 
 
==See Also==
 
*[[Dark Horizons Lore (d20 Game)]]
 
*[[Dark Horizons Lore: Invasion]]
 
*[[Dark Horizons Lore (Series)]]
 
   
 
==External Links==
 
==External Links==
  +
*[http://pc.ign.com/objects/640/640664.html Dark Horizons Lore] on IGN.com
===Websites===
 
 
*[http://www.gamespot.com/pc/action/darkhorizonslore/index.html Dark Horizons Lore] on Gamespot.com
*[http://www.playmech.com PlayMech] - Official community site
 
*[http://pc.ign.com/objects/640/640664.html Lore on IGN]
+
*[http://groupspaces.com/DarkHorizonsLoreInvasion/ Dark Horizons Lore Invasion Player Site]
*[http://www.gamespot.com/pc/action/darkhorizonslore/index.html Lore on Gamespot]
 
 
===Interviews===
 
*[http://dhlore.webs.com/Interview_with_Gametunnel001.htm Interview with Gametunnel] - on Dark Horizons Lore
 
 
[[Category:Video Games]]
 
[[Category:Video Games]]
 
[[Category:Lore]]
 
[[Category:Lore]]

Latest revision as of 04:47, 23 July 2019

Dark Horizons Lore
Loreartmain

Dhloremain

Release Date April, 2004
Platform(s) Microsoft Windows,

Mac OS, Linux
Developed By Max Gaming

Technologies

Published By GarageGames
Genre First Person Shooter
Gameplay

Modes
Single Player /

Online Multiplayer
Series Dark Horizons Lore
Engine Torque Game Engine
Support

Discontinued
2005
Budget Around $4000
Followed By Dark Horizons Lore:

Invasion

Dark Horizons Lore is a 2004 first-person shooter video game, developed my Max Gaming Technologies and published by GarageGames. It is the first title in Max Gaming Technologies' Dark Horizons series. It was developed and supported using GarageGames' Torque Game Engine.

Since version 2.0 of Lore, released in 2005, the game was renamed and updated as a new title - Dark Horizons Lore: Invasion, dropping all support fo the original Dark Horizons Lore title, since then.

Support for Dark Horizons Lore: Invasion ended in 2008. However, the community modded the game to run multiplayer again in 2019, and an informal player site page was set up.

Gameplay[]

Dhlore 790screen004

Gameplay in Dark Horizons Lore

Dhlore 790screen007

Gameplay in Dark Horizons Lore

Dark Horizons Lore is a first person shooter. In the game, the player takes control of a large mech in battle against the enemy team's mechs. There are two factions in Dark Horizons Lore, that players choose to join during games. Every game mode in Lore, has both factions against each other. Each faction has a selection of four MAV classes, that the player can choose from, each differing in their play styles.

Multiplayer[]

Dark Horizons Lore, is mostly focused on multiplayer gaming, with multiplayer being the main mode of the game. Lore featured a multiplayer lobby that players would connect to, where players communicate with each other and join game servers. The lobby featured a large map of the "North American Sector", showing the current Maps, and control statistics of the maps (which faction controls which maps) in Lore. What this means, is that victories in different maps, would gain more points for a faction on that map, which results in the map being controlled by the faction with the most points. Also featured in the lobby was an IRC chatroom, that players would use for chatting, setting up games and get support from administrators.

The playable online game modes in Lore are:

  • Free for All - (was only available in early Beta versions)
  • Team Deathmatch
  • Capture The Core - similair to Capture the Flag in most multiplayer games, with a core, instead of a flag.
  • Assault - (Named "Capture and Hold" in early Beta versions) - teams have to capture waypoints on the map, and keep hold of them. The first team to capture them all and hold them for one minute, wins.
  • Arena - (available from version 1.0) A free for all match, set in a small arena-shape map.

Team Deathmatch, Capture The Core and Assault servers also reported all gameplay stats to ComCent - a feature in the game which shows the stats for each player and faction, showing which faction has most control over the maps. ComCent also keeps track of each players' individual deaths, kills, scores, etc.

When joining a multiplayer game, the player is also given access to a MAV customization screen (similar in function to the MAV Lab in Lore: Aftermath). Here, the player can select the MAV they want to use, select the primary and secondary weapons of the MAV and then customize its' Armor/Speed ratio.

Since the update of Dark Horizons Lore to Dark Horizons Lore: Invasion, all multiplayer support for the original Lore title was dropped, making the muliplayer features of the game impossible to access.

Support for Dark Horizons Lore: Invasion ended in 2008. However, the community modded the game to run multiplayer again in 2019, and an informal player site page was set up.

Single Player[]

While Lore doesn't contain a dedicated single player campaign, earliest Beta versions of the game did include a single player tutorial, meant to familiarize the player with the game and how the gameplay mechanics work. The campaign starts with 3 tutorial levels, and then 3 simple missions. Each level is designed to teach the player different mechanics of the game. The player can't customize their MAV in single player. During the last 3 missions, the player can only choose from a given selection of 4 MAVs.

The single-player feature of the game was dropped from later versions of Lore, eventually replaced with a feature called Instant Action where the player simply sets up a multiplayer match, played with AI bots.

Story[]

Setting[]

Dark Horizons Lore is set in the year 2163. The Federated States, comprised of The United States and most of the European Union, and The Eastern Confederation, a new Soviet Union, are at war, caused by a nuclear attack on the United States in August 2010, for control over the North American East Coast, now dubbed No Man's Land. Due to the high levels of radiation, No Man's Land isn't suited for manned operations, so both factions use giant, remote-controlled mechs called MAVs (Mechanized Assault Vehicles), instead. The player takes part in this war, by taking part in multiplayer matches, the results of which help give control over different sections of No Man's Land to each faction.

Campaign[]

The single player campaign (featured only in early Beta versions of Lore), sets the player in the role of the "Trainee" - a new Federated States recruit, as he is put trough MAV training by Captain Garvin.

After having completed his training course, and being approved by the supervisor, the Trainee eventually gets promoted to Lieutenant rank. He is then sent on a rescue mission to find Garvin, who's MAV was damaged, by a number of turrets deployed from an Eastern Confederation landing site nearby, while out on patrol. The Trainee finds Garvin, and escorts him safely to base, whilst fighting off the turrets.

The Trainee is then sent on a mission to take control of several waypoints scattered across a mining area, before a Federated States attack party moves in and engages the nearby Eastern Confederation forces. The Trainee manages to secure all waypoints, though he does encounter several Confederation MAVs along the way.

The Trainee is sent on another mission. A Federated States dropship was shot down behind enemy lines, while delivering a replacement core for the Southwest power generator. The Trainee is sent to recover the core and deliver it back safely to a nearby Federated States outpost. The Trainee manages to make his way into an Eastern Confederation base, built around the crashed dropship, and capture the core, while engaging the Confederation forces stationed there. The Trainee manages to escape the base and make it to the outpost with the core secured.

Appearences[]

Development[]

Dark Horizons Lore was created by Max Gaming Technologies founder and Dark Horizons Series creator Adrian Wright. Wright had been making text-based games and online leagues since 1989, one game that he had written at one point, was set in, what would later be called, the Dark Horizons universe. Max Gaming Technologies was founded in 1998 and they eventually began work on Lore, using the Torque Game Engine, released by GarageGames. Originally, Lore was developed under the title "Critical Subterfuge", later changed to "SOL 2160: Lore" and finally "Dark Horizons Lore". The game would be centered around Mechs as most of the Max Gaming Technologies staff were fans of Mech games and films. Wright had intended to make the MAVs faster and more agile than customary Mechs, to add more of a First Person Shooter feel to the game, to make it different from usual Mech simulation games. Wright described the resulting game as a "60/40 hybrid of FPS/Mech Game". In creating the game, Max Gaming Technologies had modified the Torque engine, to allow them to do things like adding custom MAV classes, customizable weapons etc.

A large impact on the game's development was in player feedback. Max Gaming Technologies had released a Beta of Lore and they were constantly testing new patches and updates, while listening to player suggestions and feedback, in order to make the game better for the community. Following on community suggestions, many changes were made on the game from its' Beta stage, to its' public release such as: redesigned HUDs, redesigned menus, the inclusion of Assault MAVs and more.

As showcased at 2004's E3, a build of Lore had been played on the Phantom console, which was a system meant to be able to run current and future PC games. However, the Phantom had never been made publicly available, so Lore has never been released on it.

For the version 2.0 update of Lore, Max Gaming Technologies added significant updates and changes to the game, such as improved graphics and features. So much so, that they changed the title of the game to Dark Horizons Lore: Invasion. All support for the original Dark Horizons Lore title was dropped from then on.

Support for Dark Horizons Lore: Invasion ended in 2008. However, the community modded the game to run multiplayer again in 2019, and an informal player site page was set up.

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