Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
__TOC__ |
__TOC__ |
||
==Gameplay== |
==Gameplay== |
||
β | [[File:LoreAftermath_08050804.jpg|thumb|Gameplay in |
+ | [[File:LoreAftermath_08050804.jpg|thumb|Gameplay in Aftermath]] |
β | [[File:AftermathGameplay.jpg|thumb|Gameplay in ''Aftermath'']] |
||
''Lore: Aftermath''<nowiki>'</nowiki>s gameplay is drastically different from [[Dark Horizons Lore]]'s, as the game was developed to play more like a traditional mech simulator game. ''Aftermath'' focuses on tactically dealing damage to your enemies' weak points, requiring more strategy, while playing. In Aftermath, each part of a [[MAV]] is individually damageable and each having certain consequences, if destroyed. For example, if one of the player's legs is destroyed, than the player MAV becomes crippled and drastically slowed down in moving speed. Or, if one of the player's weapons is destroyed, then the player obviously can't use it anymore, until they repair themselves. |
''Lore: Aftermath''<nowiki>'</nowiki>s gameplay is drastically different from [[Dark Horizons Lore]]'s, as the game was developed to play more like a traditional mech simulator game. ''Aftermath'' focuses on tactically dealing damage to your enemies' weak points, requiring more strategy, while playing. In Aftermath, each part of a [[MAV]] is individually damageable and each having certain consequences, if destroyed. For example, if one of the player's legs is destroyed, than the player MAV becomes crippled and drastically slowed down in moving speed. Or, if one of the player's weapons is destroyed, then the player obviously can't use it anymore, until they repair themselves. |
||