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{{GameBox
 
{{GameBox
  +
| Image=[[File:WallpaperBattle.jpg|250px]]
|name= Lore: Aftermath
 
  +
| Released=2009
|image= AftermathTHUMB.png
 
 
| Platform=Microsoft Windows,<p></p>Mac OS
|Developer= [[Max Gaming Technologies]]
+
| Developer=[[Max Gaming Technologies|Max Gaming<p></p>Technologies]]
|Publisher= [[GarageGames]]
+
| Publisher=[[GarageGames]]
|Release Date= March, 2008
 
 
| Genre=Mech Simulation
|Platform= Microsoft Windows; Mac OS
 
  +
| Discontinued=November, 2010
|Genre= Mech Simulator
 
|Game modes= Online Multiplayer
+
| Modes=Online Multiplayer
|Series= [[Dark Horizons Lore (Series)|Dark Horizons Lore]]
+
| Series=[[Dark Horizons (Series)|Dark Horizons Lore]]
|Engine= [[Torque 3D ]]
+
| Engine=[[Torque 3D]]
|Before= [[Dark_Horizons_Lore_:_Invasion|Dark Horizons Lore: Invasion]]
+
| Before=[[Dark Horizons Lore: Invasion|Dark Horizons Lore:<p></p>Invasion]]
 
|}}
|After=
 
  +
'''Lore: Aftermath''', is a mech simulation video game, and the sequel to [[Dark Horizons Lore]], developed by [[Max Gaming Technologies]] and published by [[GarageGames]]. It was released in 2009 on the [[InstantAction|InstantAction.com]] service, which was the only medium trough which the game could be played.
}}
 
   
  +
The game is officially no longer available for play, since ''InstantAction'' shut down, though work on a new release of the game has been going on, supported by ''Max Gaming Technologies''.
'''Lore: Aftermath''', is a Mech Simulation Video Game, developed by [[Max Gaming Technologies]], for [[InstantAction]].com and the sequel to [[Dark_Horizons_Lore_:_Invasion|Dark Horizons Lore: Invasion]]. Officially released on March, 2008, along with the official launch of InstantAction, though there was open beta testing earlier than that.
 
  +
__TOC__
 
==Gameplay==
 
[[File:LoreAftermath_08050804.jpg|thumb|Gameplay in ''Aftermath'']]
  +
[[File:AftermathGameplay.jpg|thumb|Gameplay in ''Aftermath'']]
 
''Lore: Aftermath''<nowiki>'</nowiki>s gameplay is drastically different from [[Dark Horizons Lore]]'s, as the game was developed to play more like a traditional mech simulator game. ''Aftermath'' focuses on tactically dealing damage to your enemies' weak points, requiring more strategy, while playing. In Aftermath, each part of a [[MAV]] is individually damageable and each having certain consequences, if destroyed. For example, if one of the player's legs is destroyed, than the player MAV becomes crippled and drastically slowed down in moving speed. Or, if one of the player's weapons is destroyed, then the player obviously can't use it anymore, until they repair themselves.
   
  +
''Aftermath'' features only 2 selectable base ''MAVs'' - the [[Malice]] and the [[Viper]]. It also has a feature called the [[MAV Lab]] which allows for detailed customization of the ''MAV's'' weapons, chasis, decals, equipment, armor etc. thus the different possible ''MAV'' configurations are virtually endless. The ''MAVs'' also control much more similarly to mechs in traditional mech games, movement being controlled by acceleration/deceleration, the torso controlling independently from the feet etc.
Like its predecessor, Aftermath uses the [[Torque 3D]] engine, developed by [[GarageGames]].
 
   
  +
Unlike ''Dark Horizons Lore'' before it, ''Aftermath'' could only be played online, with no single player option at all, as it was a browser game, only accessable online. There are 3 gameplay types in Aftermath: Free for All, Team Deathmatch and Mini-Nuke. In Mini-Nuke, there are 2 teams, each with a number of bases. In the middle of the map is a nuke that can be picked up and carried by any player. The goal is to carry the nuke into the enemy bases and destroy them, before the enemy destroys your bases.
== Gameplay ==
 
[[File:LoreAftermath_08050804.jpg|thumb|left|200px|A screenshot from an in-game match on Aftermath]]
 
Gameplay in Aftermath is drasticly different from Invasion. While Invasion played more like a traditional First Person Shooter, Aftermath plays more like a traditional Mech Simulator. The game is much slower-paced and more tactical in its design than Invasion, focusing on tactically dealing damage to your enemies weak points, in order to gain the advantage in the battle and win. In Aftermath, the MAVs each part is damagable individually and each having certain consequences, if destroyed. For example: If one of the player's legs are destroyed, than the player MAV becomes crippled and it drasticly slows down in moving speed. Or, if one of the player's weapons has enough damage dealt to it, then the weapon is destroyed and can't be used again, until the player respawns.
 
{{Clear}}
 
=== MAV's ===
 
[[File:6a00e54f8eb06088340120a580c6f9970b-800wi.jpg|thumb|200px|An early in-game development shot of the Abolisher.]]
 
Aftermath also differs from Invasion in its MAV selection. There are only 2 MAV's selectable:
 
   
  +
==Story==
*[[Viper|'''Viper''']] (a lighter, faster MAV, but with weaker armor and less Battle Points)
 
  +
==='''Setting'''===
*[[Malice|'''Malice''']] (a heavier, slower MAV, however, it has much tougher armor and more Battle Points)
 
  +
''Aftermath'' is set 8 years after the events of [[Dark Horizons Lore]] - in 2168. The "Machine Wars" had finally ended, after the [[Eastern Confederation]] and the [[Federated States]] collapsed, from waging a brutal 8 year long war, which had completely drained them of resources. In the wake of the fallen factions, new organizations had begun appearing which included many soldiers from the "Machine War", funded by corporations who were now rich with money and resources after supplying the Machine War for 8 years. As these organizations grew in power and influence, conflicts grew in numbers, so the organizations began setting up their own mechanized armies, using the newest series of ''MAV's'' which, unlike the ''MAVs'' used in the "Machine Wars", were manually piloted by their pilots and were almost 4 times as large.
   
  +
The gameplay of ''Aftermath'' itself, is set in these conflicts, waged by the different corporations, against each other.
Though thanks to the configuration features in the [[MAV Lab]], the different possible equipment configurations for these MAVs are virtually endless.
 
   
  +
==Appearences==
According to the story, given on Aftermath's official website, the MAV's in Aftermath are controlled by on-board pilots now, instead of remote-controlled pods.
 
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
 
! [[MAV]]s
In 2008, there was a voting competition held on the Aftermath forums, to pick 2 out of 4 MAVs to make it into the game. It was announced on the InstantAction blog that the 2 new MAVs are going to be the '''[[Abolisher]]''' and the '''[[Switchblade]]''', leaving out the '''[[Juggernaught (Aftermath)|Juggernaught]]''' and the '''[[Prowler]]'''.
 
{{Clear}}
 
 
=== MAV Lab ===
 
*'''''See Full article: [[MAV Lab]].'''''
 
{{Clear}}
 
=== Controls ===
 
The MAVs in Aftermath control a lot differently then they do in Invasion. In Aftermath, the MAVs can't strafe. Also, walking is controlled by throttle and backpedal. You can set up a specific throttle speed, but even if the throttle key is not pressed, the MAV will still walk forward, with the speed that was set for it with the Throttle. Same controls are for backpedaling.
 
 
These controls can be confusing for a player used to traditional FPS game controls, however, they do the job of creating a Mech Simulation game, which was the intent of MGT.
 
{{Clear}}
 
=== Playing The Game ===
 
Creating, or joining a server on Aftermath, works just like it does on any other InstantAction game. However, there are now 20 dedicated servers running on Aftermath. Once a party is joined or created, the party leader must select a gametype, map, timelimit etc. Then all players can choose their MAVs and/or go into the MAV Lab and then join the game.
 
{{Clear}}
 
=== GameTypes ===
 
[[File:04_lore-aftermath.jpg|thumb|200px|Two opposing MAVs engage each other in Team Deathmatch]]
 
There are 3 different Game Types, with only 1 returning from Invasion - Deathmatch, Team Deathmatch and Mini-Nuke.
 
 
In Deathmatch, it's free-for all, as Players fight. Each kill gives the player 1 point. Player with highest score at the end of the game, wins.
 
 
Team Deathmatch is fought between 2 teams - Red and Blue. Team with highest combined score at the end of the game, wins.
 
 
In Mini-Nuke, once again, there are 2 teams and a nuke in the center of the map. The objective is to get the nuke and carry it to an enemy base to destroy it. First team to destroy all enemy bases wins.
 
{{Clear}}
 
=== Maps ===
 
These are the playable maps in Aftermath. Certain ones only playable on certain gametypes.
 
 
*[[Coastal Flood Plains|Coastal Flood]]
 
*Arena
 
*Hypothermia
 
*Nuclear Winter
 
*Pressure Cooker
 
*Pressure Fault
 
{{Clear}}
 
 
== Development ==
 
 
[[File:Mav01.jpg|thumb|left|200px|An early concept sketch for a MAV]]
 
[[File:Mav1.jpg|thumb|200px|Early teaser poster for Aftermath. The MAV does have the style of the the actual Aftermath MAVs, except that it only has 2 weapons and seemignly no equipment]]
 
From the day it was formed, Max Gaming Technologies always acknowledged themselves as fans of Mechs. During an interview, MGT Member - Logan Foster, says that they don't hate Invasion, but from a developers standpoint, as it was their first game, they felt like they could've done better, with a mech-simulation game, which was their intention with Aftermath - Build the entire game from scratch, and make it more Mech-simulation based, rather than a First Person Shooter.
 
 
During the development process, MGT examined Inavsion, and several other Mech Games, to try and figure out a type of game that both they, and the consumer market would enjoy. Thus was born the concept of Aftermath,
 
 
The next step in the development process was drawing up concepts for the MAVs - What they would look like, weapons, equipment etc.
 
 
When that was done, MGT started building prototypes for the game, with very basic models and missions, to get an idea of how the gameplay should be made, to be more fun, as opposed to simply building all the components of the game first, then trying to "piece them together so they fit" "like a 5000-piece puzzle with no reference picture".
 
 
Several difficulties during the Development process included:
 
 
- Working with a prototype of the Torque engine, which had problems with errors.
 
 
- Using .PNG&nbsp;and .JPG textures caused severe framerate issues on some of their PC's.
 
 
- Ideas for making a truly new game rather than just a rehashed, new Invasion.
 
 
A rather large part of the Development process was Beta Tester feedback. MGT had been releasing regular Beta builds for a party of beta testers they recruited. And later, the Betas were moved to InstantAction.&nbsp;During these betas, testers would send suggestions and feedbacks to improve the game. Logan claims that the&nbsp;MGT team would spend at least an hour a day, debating the pros and cons of following these suggestions.
 
{{Clear}}
 
== Reception ==
 
 
{|cellspacing="1" cellpadding="1" border="1" align="right" width="200"
 
|'''Mogamu.com'''
 
|3/5
 
 
|-
 
|-
  +
|
|'''GiantBomg.com'''
 
  +
*[[Malice]]
''(User Ratings Average)''
 
  +
*[[Viper]]
|5/5
 
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Weapons
  +
|-
  +
|
  +
*[[LiveFire 30 AC]]
  +
*[[LiveFire 20 AC]]
  +
*[[LiveFire 10 AC]]
  +
*[[Quad Jugger]]
  +
*[[RF8X Gattling]]
  +
*[[XL Hellcat]]
  +
*[[XL3 Hellfire]]
  +
*[[XL7 Brimstone]]
  +
*[[AF Firefly]]
  +
*[[K20A Drota]]
  +
*[[K12X Drota]]
  +
*[[K8 Kirsten]]
  +
*[[R51 LARB]]
  +
*[[Grenadier XL]]
  +
*[[T15 Viper HS]]
  +
*[[T25 Guardian HS]]
  +
*[[T5 Yellowjacket]]
  +
*[[DK25 PR]]
  +
*[[DK15 PR]]
  +
*[[DK5 PR]]
  +
*[[Flamethrower]]
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
  +
! Equipment
  +
|-
  +
|
  +
*[[Extra Ammo]]
  +
*[[Jump Jets]]
  +
*[[Powerplant 1]]
  +
*[[Powerplant 2]]
  +
*[[Powerplant 3]]
  +
*[[Turret Deployer]]
  +
*[[Mine Deployer]]
  +
*[[Counter Measures]]
  +
*[[Targeting Laser]]
  +
|}
  +
{| class="wikitable collapsible collapsed" style="width: 100%;"
 
! Maps
  +
|-
  +
|
 
*[[Coastal Flood Plains|Coastal Flood]]
 
*[[Arena]]
 
*[[Hypothermia]]
 
*[[Nuclear Winter]]
 
*[[Pressure Cooker]]
 
*[[Pressure Fault]]
 
|}
 
|}
Aftermath has not been as critically acclaimed as it's predecessor. Since release, the game has received mixed to good reviews.
 
   
 
==Development==
Reviewers compliment the professional looking graphics which are impressive, considering it's a browser game.
 
  +
[[File:Mav01.jpg|thumb|MAV Concept Art]]
  +
[[File:Mav1.jpg|thumb|Teaser image for Aftermath]]
  +
Aftermath was developed from [[Max Gaming Technologies]]' desire to develop a true mech simulator game, which they had not achieved fully with ''Dark Horizons Lore'', which had turned out more as a first person shooter rather than a mech game. The intention was to build a new game, from the ground up, that would appeal to mech game fans, yet would be accessable to more casual players as well.
   
  +
''Max Gaming Technologies'' used [[GarageGames]]' [[Torque 3D]] Engine, which was more advanced in its capabilities than the engine used in ''Dark Horizons Lore''. Early builds of ''Aftermath'' were used in extensive beta testing, with testers recruited from the ''Dark Horizons Lore'' community. ''Max Gaming Technologies'' would take suggestions from the testers and "spend at least an hour a day, discussing the pros and cons of these suggestions".
However, criticism sets in, as some reviewers say that the controls have a very steep learning curve, and can be frustrating to get a grip on, for the casual gamer. Noted, was also, how the controls differ from the standart mouse-look and move controls, and that new players will get frustrated when they realize that they're not moving in the direction they wanted.
 
   
  +
''Aftermath'' was published on ''GarageGames''<nowiki>'</nowiki> browser game service - [[InstantAction]], along with several other ''GarageGames''<nowiki>'</nowiki> published games. However, the shutdown of ''InstantAction'' meant that ''Aftermath'' isn't available for play anymore.
However, the controls are complimented for those who are used to Mech-game controls, and the controls for the MAVs are very convenient.
 
   
  +
However, ''Max Gaming Technologies'', with help from the [[Skunkworks]] team, have been working on a new release of ''Aftermath''.
Also complimented was the difficulty in actually battling, making the player feel they actually accomplish something, when they score a kill.
 
   
  +
==='''New MAVs'''===
The main criticism in Lore is the lack of content, as the game doesn't feel as large as an actual game, mainly blamed on the fact that it's a browser game, and is credited as a reason that Aftermath isn't reaching full potential.
 
  +
Near the end of 2008, on the ''Aftermath'' forums, ''Max Gaming Technologies'' held a vote to select 2 out of 4 newly designed ''MAVs'', which were The [[Abolisher]], The [[Switchblade]], The [[Prowler]] and The [[Juggernaught (Aftermath)|Juggernaught]]. The winners of the voting were the ''Juggernaught'' and the ''Switchblade'', though for reasons unknown ''Max Gaming Technologies'' had decided to use the ''Abolisher'' instead of The ''Juggernaught''.
   
  +
Artwork and development shots of the two winning ''MAVs'' were posted on the ''Aftermath'' blog afterwards, along with information on the ''MAVs'' themselves. The ''MAVs'', however were never release for ''Aftermath'', before the game was shut down along with ''InstantAction''. However, it has been stated that all four of the ''MAVs'' from the voting, will be made available in the upcoming new release of ''Aftermath''.
Yet, other reviewers compliment Aftermath as it feels like a true Mech Simulation, which haven't been seen in a long time.
 
{{Clear}}
 
== See Also ==
 
   
*[[Dark_Horizons_Lore_:_Invasion|Dark Horizons Lore: Invasion]]
 
*[[Dark_Horizons_Lore_(Series)|Dark Horizons Lore (Series)]]
 
*[[InstantAction]]
 
*[[MAV]]
 
{{Clear}}
 
 
== External Links ==
 
== External Links ==
  +
*[http://www.loreaftermath.com/ Official Website] - New updates and releases can be found here.
 
 
*[http://instantaction.wikidot.com/lore-aftermath Lore: Aftermath] on The InstantAction Wiki
=== Websites: ===
 
 
*[http://www.giantbomb.com/lore-aftermath/61-25296/Lore: Aftermath] on GiantBomb.com
 
*[http://www.loreaftermath.com/ LoreAftermath.com] - Official site
 
*[http://www.instantaction.com/ InstantAction.com] - Play Aftermath here
 
*[http://loreblog.instantaction.com/ Official Update Blog]
 
*[http://instantaction.wikidot.com/lore-aftermath Lore Aftermath on InstantAction Wiki]
 
*[http://www.facebook.com/pages/Lore-Aftermath-InstantActioncom/77125280138?v=wall#/pages/Lore-Aftermath-InstantActioncom/77125280138 Lore Aftermath on FaceBook]
 
*[http://www.giantbomb.com/lore-aftermath/61-25296/ Lore Aftermath on GiantBomb.com]
 
*[http://www.greatgamesexperiment.com/game/aftermath Lore Aftermath on The Great Games Experiment]
 
 
=== Interviews: ===
 
 
*[http://www.garagegames.com/community/blogs/view/16545 Interview with GarageGames.com]
 
 
=== Reviews: ===
 
 
*[http://www.mogamu.com/1218/lore-aftermath-game-review/ Mogamu.com]
 
 
[[Category:Video Games]]
 
[[Category:Video Games]]
 
[[Category:Aftermath]]
 
[[Category:Aftermath]]

Latest revision as of 11:09, 4 January 2012

Lore: Aftermath
WallpaperBattle
Release Date 2009
Platform(s) Microsoft Windows,

Mac OS
Developed By Max Gaming

Technologies
Published By GarageGames
Genre Mech Simulation
Gameplay

Modes
Online Multiplayer
Series Dark Horizons Lore
Engine Torque 3D
Support

Discontinued
November, 2010
Preceded By Dark Horizons Lore:

Invasion

Lore: Aftermath, is a mech simulation video game, and the sequel to Dark Horizons Lore, developed by Max Gaming Technologies and published by GarageGames. It was released in 2009 on the InstantAction.com service, which was the only medium trough which the game could be played.

The game is officially no longer available for play, since InstantAction shut down, though work on a new release of the game has been going on, supported by Max Gaming Technologies.

Gameplay[]

LoreAftermath 08050804

Gameplay in Aftermath

AftermathGameplay

Gameplay in Aftermath

Lore: Aftermath's gameplay is drastically different from Dark Horizons Lore's, as the game was developed to play more like a traditional mech simulator game. Aftermath focuses on tactically dealing damage to your enemies' weak points, requiring more strategy, while playing. In Aftermath, each part of a MAV is individually damageable and each having certain consequences, if destroyed. For example, if one of the player's legs is destroyed, than the player MAV becomes crippled and drastically slowed down in moving speed. Or, if one of the player's weapons is destroyed, then the player obviously can't use it anymore, until they repair themselves.

Aftermath features only 2 selectable base MAVs - the Malice and the Viper. It also has a feature called the MAV Lab which allows for detailed customization of the MAV's weapons, chasis, decals, equipment, armor etc. thus the different possible MAV configurations are virtually endless. The MAVs also control much more similarly to mechs in traditional mech games, movement being controlled by acceleration/deceleration, the torso controlling independently from the feet etc.

Unlike Dark Horizons Lore before it, Aftermath could only be played online, with no single player option at all, as it was a browser game, only accessable online. There are 3 gameplay types in Aftermath: Free for All, Team Deathmatch and Mini-Nuke. In Mini-Nuke, there are 2 teams, each with a number of bases. In the middle of the map is a nuke that can be picked up and carried by any player. The goal is to carry the nuke into the enemy bases and destroy them, before the enemy destroys your bases.

Story[]

Setting[]

Aftermath is set 8 years after the events of Dark Horizons Lore - in 2168. The "Machine Wars" had finally ended, after the Eastern Confederation and the Federated States collapsed, from waging a brutal 8 year long war, which had completely drained them of resources. In the wake of the fallen factions, new organizations had begun appearing which included many soldiers from the "Machine War", funded by corporations who were now rich with money and resources after supplying the Machine War for 8 years. As these organizations grew in power and influence, conflicts grew in numbers, so the organizations began setting up their own mechanized armies, using the newest series of MAV's which, unlike the MAVs used in the "Machine Wars", were manually piloted by their pilots and were almost 4 times as large.

The gameplay of Aftermath itself, is set in these conflicts, waged by the different corporations, against each other.

Appearences[]

Development[]

Mav01

MAV Concept Art

Mav1

Teaser image for Aftermath

Aftermath was developed from Max Gaming Technologies' desire to develop a true mech simulator game, which they had not achieved fully with Dark Horizons Lore, which had turned out more as a first person shooter rather than a mech game. The intention was to build a new game, from the ground up, that would appeal to mech game fans, yet would be accessable to more casual players as well.

Max Gaming Technologies used GarageGames' Torque 3D Engine, which was more advanced in its capabilities than the engine used in Dark Horizons Lore. Early builds of Aftermath were used in extensive beta testing, with testers recruited from the Dark Horizons Lore community. Max Gaming Technologies would take suggestions from the testers and "spend at least an hour a day, discussing the pros and cons of these suggestions".

Aftermath was published on GarageGames' browser game service - InstantAction, along with several other GarageGames' published games. However, the shutdown of InstantAction meant that Aftermath isn't available for play anymore.

However, Max Gaming Technologies, with help from the Skunkworks team, have been working on a new release of Aftermath.

New MAVs[]

Near the end of 2008, on the Aftermath forums, Max Gaming Technologies held a vote to select 2 out of 4 newly designed MAVs, which were The Abolisher, The Switchblade, The Prowler and The Juggernaught. The winners of the voting were the Juggernaught and the Switchblade, though for reasons unknown Max Gaming Technologies had decided to use the Abolisher instead of The Juggernaught.

Artwork and development shots of the two winning MAVs were posted on the Aftermath blog afterwards, along with information on the MAVs themselves. The MAVs, however were never release for Aftermath, before the game was shut down along with InstantAction. However, it has been stated that all four of the MAVs from the voting, will be made available in the upcoming new release of Aftermath.

External Links[]